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How To Leave Guild In Animation Throwdown

Drama Mamas: How to leave your society without drama or burning bridges

Lisa Poisso

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Lisa Poisso

In this article: advice, drama, featured, guild-communication, guild-drama, guild-quit, guildquit, how-to-quit, leaving-a-guild, playing-wow, quit-a-social club, quitting-a-guild, resigning, resigning-from-a-guild, warcraft-advice, wow-advice, wow-drama, wow-drama-guide, wow-thespian-guide, wow-q-and-a

Drama Mamas: How to leave your guild without drama or burning bridges

Drama Mamas How to leave your guild without drama or burning bridges

A poorly executed /guildquit is the kind of toxic drama flop that tin can poison your online game experience forever. Even if you're fleeing drama, gild anarchy, or interpersonal strife, wrecking store on the way out the door does more than harm than good. You may never want to play with or hear from those people again -- but chances are, y'all'll cross paths at some point in a group, another society, a conversation channel, or a forum.

Is moving on the correct thing to practice? Every situation is different, merely if you lot find yourself even because whether or not the grass might exist greener in some other pasture, it'south time to take a proficient, hard await at what you want from your WoW play versus what you're actually getting. "This is your leisure time," notes Drama Mama Robin. "If your stress-relieving activeness is doing the reverse, yous need to make a change." And if yous're sticking effectually based on trying to change someone else's behavior or hoping it changes on its own, she notes, y'all're wasting your own fourth dimension. The only person yous can command is yourself.

Leaving a order is not the right solution if:

  • You're doing it to teach someone a lesson or to make things difficult for someone in the guild. Smarter solution: Realize that you're not the arbiter of other people's behavior, and move on.
  • You're doing information technology to direct attention to yourself or your views. Smarter solution: Go involved in club life and business through normal channels.
  • You don't really want to leave. Don't be one of those drama llamas who /guildquit at every perceived slight and then expect to be welcomed back to the fold with warmth and open artillery. Don't leave a guild if what you're really hoping is to elicit someone to beg you to come back. Leaving a guild is about moving on to something new. If you need to move on, move on. Smarter solution: Resolve your personal or guild issues through normal channels.

Leaving a guild should exist every bit neat and clean as a surgical process, despite all those slimy emotions crawling all over you. Know what you're going to do, get everything lined upwards beforehand, and then handle your departure calmly in a well-mannered, respectful fashion. This is a fresh outset, so don't start out with a muddied slate.

If you've decided you do need to leave your guild, proceed these guiding principles in mind:

  • Don't destroy what remains or make things more than difficult for those left behind.
  • Preserve your reputation by handling things with respect and aplomb. Social fallout can and will follow y'all beyond characters, guilds, and realms.
  • To a higher place all else, recollect that you'll never go wrong taking the high road.

The Nuts: The drama-free style to leave a order

Here's your bones strategy for making a classy, respectful departure from a order.

  • Don't fuel the rumor mill. There'due south no breaking this news gently, and in that location's no talking it over to get a feel for things if y'all're still merely because a move. Do not open the "I've been thinking ..." door. This is non a public contend. You lot'll open up a rat's nest of gossip, political maneuvering, and guilt-inducing begging for y'all to stay. Leaving a guild is your decision; make information technology on your ain, and go public only when you're gear up to make it happen.
  • Use official channels. Once you've decided a motility is the right affair to do, go straight to your GM (guild master or guild leader) or a social club officeholder.
  • Be brief simply honest. Case: "I've decided to move to another guild, where I'll be playing with a adept friend. I've really enjoyed my time hither and appreciate all the help and guidance yous've given me along the way. Thanks for having me!" If the officer asks for more than detail, offer whatever honest feedback you experience comfortable giving, only don't open up up a can of drama.
  • If hard feelings erupt, don't burn bridges. "I have such limited time to play that I think I'd be a better fit with a order on a more active raiding schedule" is amend than "You lied to me nigh wanting to raid, your members suck Cracked Eggs and I can't wait to exist outta hither."
  • Fall back on a letter. If yous're merely as well uncomfortable to speak with your GM or an officeholder in person, send an in-game note or individual bulletin on the order forums.
  • Be unimposing. Timing your /gquit for a time of day when fewer members will be online to take notice helps minimize clumsiness.
  • No matter what, make contact somewhere. If none of the leadership is online and you need to /gquit right and then and there in order to beginning activities with your new guild, make your brief but honest argument (run across in a higher place) in guildchat, and follow up with a note (in game or on your guild forums) to the GM.

Drama Mamas How to leave your guild without drama or burning bridges MON

No-No's: Mistakes to avoid

These /guildquit missteps come from Scott Andrews' advice in Officers' Quarters.

  • Don't quit in the middle of a raid. It's the worst possible time. No matter how angry y'all are, you owe information technology to the other people in the raid who aren't jerks to quit later when information technology won't be a huge distraction for the run. Leave the raid and log off if you have to, simply go along your toons in the guild for now.
  • Don't ninja some bank items or raid loot. This is but childish and spiteful.
  • Don't hold a contend in /chiliad near whether you should quit, weighing the pros and cons for everyone to hear. If yous are starved for attention and feed on drama like a vampire, this is the fashion for you.
  • Don't post a huge rant on your guild's web site, complete with ASCII drawings of obscene gestures. You might experience ameliorate in the short run, just y'all'll probably regret at least some of what you said later on after you've had a take a chance to absurd downward.
  • Don't encourage others to quit besides. If you really desire some of your former guildmates to follow y'all, contact them privately -- don't prepare off a pulverisation keg by posting recruiting notices for your new guild on your quondam social club'southward site.
  • Don't transfer off the server and never contact anyone in the gild again. You'll be saving yourself some drama, only the unanswered questions will haunt your former guildmates for weeks.

Leaving on Expert Terms: For those left behind

Especially when you're leaving your guild on friendly terms, you lot'll want to soften the blow of your difference. Scott offers yet more than helpful advice:

  • Consider posting a cheerio on your guild'due south site. When someone leaves a guild, it can be similar losing a friend. Exist sensitive to that, and give anybody a chance to say goodbye. Your public reasons may differ from your private reasons, simply if you don't post some reason, you lot're going to get a hail of whispers and private messages request yous why you left.
  • Make reparations for empty raid slots and whatever gear and recipes you're taking with you. One of the biggest blows when a guild member quits is the void left behind in raids and/or loonshit teams. If possible, offering to participate in guild events for a calendar week or ii until the guild finds a replacement. They might non want you forth, only at least y'all've given them the choice.
  • Stay humble. Even if the new hardcore raiding guild you lot jumped ship for outfits you in full tier gear within a week, don't let it go to your head and kickoff acting like you lot're better than the people you lot left backside. Don't rub your newfound endgame experience in their faces by bragging about the bosses y'all've downed or the loot you lot've won. If they really want to know what you're wearing, they can look information technology upwards on the armory.
  • Go on in bear on, at least for a trivial while. Stop by your old order's forums and say hi, run a heroic with the one-time crew, or invite them to your Arathi Bowl premade. Nothing says "no hard feelings" amend than going out of your way to permit them know you lot miss them.

Drama Mamas How to leave your guild without drama or burning bridges MON

Special Ties: For officers and other special circumstances

Sometimes, you lot may notice yourself fix to motion on despite conveying additional guild responsibilities or having particularly strong guild relationships. Robin has a few tips for these special circumstances.

  • If you are a society officer This makes leaving a bit tougher, because yous theoretically have some say in the management and guidance of your guild. The solution is simple, notwithstanding. Make sure you have someone to recommend as a replacement. In fact, it is most e'er a expert thought, in piece of work or in play, to groom a replacement so that y'all tin can be promoted or motion on when the opportunity arises.
  • If you are the guild leader Do not transfer leadership to your alt or to anyone else who is not active in your old gild. Your old club needs a resident leader to thrive. Pick an active and capable successor, transfer leadership and movement on with your fun.
  • If you are in a leveling guild The guild that never quite makes it to existence an endgame gild is a story that is so common, it is more than of the rule than the exception. Every 24-hour interval in trade chat and newbie zones, y'all hear guilds recruiting with near the same sales pitch: "[Insert Guildname Here] looking for all levels. We are a helpful, level X order. Nosotros will raid in one case we go enough people to max level. PST!" And every solar day, people level up, go some five-mans in and motility on to an endgame guild. These friendly leveling guilds rarely get enough people together who want to raid in the time frame they originally hoped for. Leave an alt or two in this guild and help them out when you have fourth dimension, but don't give up raiding for them.
  • If yous are leaving behind good friends You aren't leaving anyone, actually. If you lot know them in the concrete globe or otherwise trust them with your nigh personal of information, you can keep in touch via Real ID. If you remain on the same server, you tin keep them on your friends listing. And, of course, there's ever electronic mail, messaging and social networks. But brand sure to privately explain to them your reasons before yous leave. If they don't empathise, then they aren't actually your skillful friends anyhow.

The bottom line: If you're not having fun where yous are, you deserve a shot at trying out something you imagine y'all'd savour more. But if there's something yous don't similar about your current guild, make a private attempt to rectify the state of affairs. This isn't the fourth dimension to post on the forums or open up a can of worms in guild chat; accept your concerns to a order officer. If that works, stay. If it doesn't, use our advice to brand a swish, respectful, drama-gratuitous difference.

Best of luck journeying to new horizons!


Dodge the drama and become that player anybody wants in their group with advice from the Drama Mamas. Remember, your mama wouldn't want to encounter your name on any drama. Play nice ... and when in doubt, ask the Drama Mamas at robin@wowinsider.com.


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